In this “How I Made It in Maya“ video, Arvid Schneider (@arvidurs) walks through a workflow for achieving a fully shaded, sophisticated toy dinosaur asset by manipulating roughness, color, dirt, and more. This video applies learnings from Part 1 through 7 of this series. - Getting started with LookdevX: - What’s new in LookdevX: - Try Maya for free for 30 days: LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya. If you have yet to download the assets from Part 1, find them here to follow along:
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