In this bonus How I Made It in Maya video, Arvid Schneider (@arvidurs) closes the series with how to use MaterialX shading nodes within LookdevX to manipulate a fully shaded asset, shareable across platforms. - Getting started with LookdevX: - What’s new in LookdevX: - Try Maya for free for 30 days: LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya. If you have yet to download the assets from Part 1, find them here to follow along:
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