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LookdevX in Maya Part 3 - Assigning Materials

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Get to know LookdevX Graph Editor, Autodesk’s agnostic material editor that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya! In this “How I Made It in Maya“ video, Arvid Schneider (@arvidurs) dives into hierarchies and assigns materials to a toy dinosaur. He sets up recommended folder structures and demonstrates production workflows for creating USD stages with sublayers for geometries, materials, and material bindings. - Getting started with LookdevX: - What’s new in LookdevX: - Try Maya for free for 30 days: If you have yet to download the assets from Part 1, find them here to follow along: LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya.

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