Available for freelance: hello@ A project-based breakdown, Part 01. Controlling a flip sim to produce a large crashing wave in a small space considering restrictive elements of a brief. 00:00 Intro 01:02 What s a wave? 08:55 Working with restrictions 10:25 The solution 13:27 When to use the shelf tools 15:22 Generating Flip and Velocity 19:47 Workflow Tips 22:38 Inside DOPS 24:27 Controlling @v to be stable 26:24 Caching and previewing Flip
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