I love Blender... But not as much a I love Blender 3.0! I have intentionally been holding off on making anything in Blender 3.0 prior to it becoming a full version and, woah, what a full version it is! Geometry Nodes are kicking it out of the park! I mean, Blender was good, but now it's just amazing. It's slowly becoming a little free Houdini. The renderer in Houdini is not great, but the one in Blender now is blistering fast even on my little 1080ti. For a fully integrated GPU renderer, it is something any company should consider using now. Anyhoo, this tutorial is about the process of making a snowflake completely out of Geometry Nodes, not a shape primitive in site, as well as then linking inputs into the geometry node modifier so we can animate the growth of each stem individually. It's a little long, so here is a breakdown for you to go to the bits you're most interested in: 00:00 - intro 02:36 - into the geometry nodes side. 03:55 - making your first curve. 05:55 - making the curve a mesh. 07:
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