How to transfer a mesh into a liquid splash using SOPs. Houdini File: Patreon: SDF function: Rendering by Nelson Noa: 00:00 Introduction 00:23 Breakdown 02:30 Cutting and scatter 05:10 Curley curves 08:00 Directing the noise 15:21 Curves to volume 18:34 Drips 23:04 Blending volumes 34:00 Final
Hide player controls
Hide resume playing