in this tutorial, you will learn how you can create a custom pyro shader for #Renderman, #Arnold, and #Redshift with the same features as the new Pyro Shader in #houdini for #Mantra and #Karma. The main idea is to keep the same look of fire and explosion with those rendering engines to compare to Mantra. If you are a beginner you can just check the second part of this video (Check below chapters). ** Download Pyro Shader HDAs (Prman, Redshift, Arnold) ** -- new version is added (Some BUGs fixed) ** Download Project Files ** ----------------- Contents of Video (Technical) ----------------- 00:00:00 - Introduction 00:02:16 - Dive inside Pyro Shader! 00:05:22 - How Arnold works with Pyro 00:10:13 - Volume Scattering Baking Method 00:13:36 - Implement Pyro Shader features in Arnold 00:37:20 - Implement Pyro Shader features in Renderman 00:45:59 - Implement Pyro Shader features in Redshift --
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