Learn more about the new Copernicus nodes and how to use them for real-time engines, like Unreal Engine. You will also get more details on custom-made HDAs that are useful to have for making materials. Simon Verstraete is a tech artist who loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. Simon previously worked at Exiin and with SideFX, and is now at Studio Gobo as Senior Tech Artist.
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