Lessons: Learn how to create organic textures using the new Copernicus context. Start by learning how to generate a rock texture which includes faceting with Worley noises, detailing with fractals, layering of details, ambient occlusion driven color ramps, and previewing texture maps as a material on geometry. You will then explore the various ways in which it can be rendered as a material on geometry created in your COP network, or on your own custom geometry. 00:00 Generate Rock Features 12:56 Render texture in Solaris
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