Patreon : Purchase : Creating Foam Effect with T Flow and VDB 00:18 The tutorial focuses on utilizing T Flow and VDB to create a foam effect rather than using mesh geometry. 00:43 Setting up a TP flow in the editor and working with Ty VDB for VDB creation. 01:38 Introducing VDB modifiers like VDB Solver to initiate foam growth. 02:20 Utilizing vector operations like multiplication in VDB modifiers for enhancing the foam effect. 02:58 Incorporating noise maps in material editing to customize the appearance of the foam. Refining Foam Appearance and Volume 04:43 Adjusting settings to prevent foam from obstructing objects by adding an object to SDF for subtraction. 05:16 Using mesh objects like boxes for subtraction within the VDP creation process to refine foam appearance. 05:47 Fine-tuning parameters such as phase to alter the look of the created foam. 06:24 Utilizing Time Measure and Particle Interface in Phoenix Simulation This part delves into incorporating time measures, particle interfaces, and Phoenix simulations within 3ds Max for enhanced visual effects. Implementing Time Measure for Particle Generation 06:24 Creating a time measure within Ty Flow setup for positioning particles based on geometry. 06:59 Configuring a new Ty Flow setup with specific frames and particle numbers linked to time measures. Integrating Particle Interfaces in Phoenix Simulation 07:27 Adding position objects like time measures to generate particles on meshes effectively. Hope you enjoyed it. #Simulation #foam #bottle #3dsmax #vray # #3D #vfx #cgi #vfxartist #visualeffects #computergraphics #3dartist #rendering #motiongraphics #motiondesign #tutorial #art #houdini #c4d
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