In the last video, we showed you our take on a Substance like pbr layering workflow in Copernicus. And in that video we used a custom Digital Asset that allowed us to quickly load in all textures of a pbr material, do some basic tweaks and layer it onto our master material. So in this video, we'll cover how to build this asset and how to build custom nodes in Copernicus in general. Download project file here: Chapters: 00:00 Intro 00:33 Base Node Tree 07:02 Digital Asset Conversion 10:03 Adding Parameters
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