Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let's take a look at all of it. In this episode we build a plumage from the templates we created in episode one using the standard Houdini grooming tools as well as something a bit more procedural. Chapters: 0:00 Set up a Groom 1:21 Groom the traditional way 2:18 Guide Groom Node 4:52 Get a high Poly Version 5:55 a more procedural Approach 7:19 Turn Guide Curves into Feathers 8:43 Fix Orientation 9:12 Deintersect Feathers 10:30 Fix UV Texture
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