First episode in a new series about implementing skeletal animation using OpenGL! In this episode I give you an overview of the entire animation system and explain some of the concepts behind animating a model. In the upcoming tutorials we'll have a much more detailed look at the various parts of the system, including all the code and maths that's involved. Code and Demo Download: GitHub Repository: Blender Tutorials by Sebastian Lague: Next Episode: Support the series on Patreon: Facebook Page: Twitter: Tumblr: Check out my game on IndieDB:
Hide player controls
Hide resume playing