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OpenGL/Vulkan c++ game engine dev: Global illumination

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Grindin away on my new engine again. Donations Tonights plan - glass - frustum culling - vulkan skeletal - vulkan raytraced specular highlights I run a Discord server called Realtime Rendering. It exists to document my progress on this project, as well as a place for learning, discussing, and showcasing low level graphics programming. It is not a place to hire a dev to write you CS cheats, for posting porn, anime, AI generated cats, nor political and misogynistic nonsense. There are no warnings and you will be banned on sight indefinitely, we're here to work. (As a prevention against raids, joining the server will be blocked until tomrrow) To support the project financially, visit Specs AMD Ryzen 5 3.6 GHz 32GB ram RTX 3060 TI 2x Samsung 970 EVO Plus NVMe SSD 2TB Repo

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