Tutorial series about implementing skeletal animation using OpenGL! This episode covers the code and the maths behind the animation data structure and the animator class. Code and Demo Download: Code on GitHub: Blender Tutorials by Sebastian Lague: Support the series on Patreon: Facebook Page: Twitter: Tumblr: Check out my game on IndieDB: End of video music- Kai Engel, “Waking Stars“:
Hide player controls
Hide resume playing