Tutorial series about implementing skeletal animation using OpenGL! In this episode we have a more detailed look at the code used to implement the animated model and the rendering code. in the next episode I'll cover the animation classes and the animator code, and then in the fourth tutorial we'll have a closer look at the collada loader. Code and Demo Download: Code on GitHub: Blender Tutorials by Sebastian Lague: Support the series on Patreon: Facebook Page: Twitter: Tumblr: Check out my game on IndieDB: End of video music- Kai Engel, “Waking Stars“:
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