This is a tutorial livestream for Houdini to introduce some of the interesting algorithmic design process. For this livestream I'm going to create crystal shape with gradational texture made with copernicus. I'm going to use bunch of procedural techniques like hard surfacing, uv mapping and procedural texture with OpenCL. I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos. [Project File] [Patreon] [Houdini Related Playlists] Houdini Algorithmic Live: Houdini Tutorial: Houdini Snippets: Houdini Tips: VEX for Algorithmic Design: [Portal Page] Facebook Page: [Books] Algorithmic Design Workbook with Houdini: Tiling Pattern with Houdini: Algorithmic Design with Houdini: Books on BOOTH: [Contact] Twitter: Instagram: #JunichiroHorikawa #houdini #tutorial
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