This is a tutorial video showing you how to create scales on nautilus like shell shape animated in loop using Geometry Nodes in Blender 3.0. I'm also doing Patreon it would be great if you could support me to continue create tutorials. 00:00:00 Opening 00:00:10 Introduction 00:01:32 Algorithm explained 00:02:08 Create linear spiral curve 00:13:35 Create logarithmic spiral curve 00:20:13 Cross section for shell shape 00:29:12 Instancing scales on shell 00:37:14 Rotate and animate cross section 00:55:28 Flip rotation 00:59:08 Shading with Eevee 01:13:16 Credit [Project File] [Patreon] [Blender Related Playlists] [Animation Gallery] Instagram: [Books] Algorithmic Design Workbook with Houdini: Tiling Pattern with Houdini: Algorithmic Design with Houdini: Books on BOOTH: [Contact] Twitter: #JunichiroHorikawa #blender #tutorial
Hide player controls
Hide resume playing