Support us on Patreon: Often you'll need point distributions with non-overlapping points. Be it that you want to pack scales onto the surface of a fish or distribute vegetation on your procedural terrain. Although the “distribute points on faces“ node comes with a poisson disc mode to remove overlapping points, that is not always the ideal solution. Relaxing the point positions through simulation can help in these situations. In this tutorial Manuel uses one of the experimental Geometry Nodes Simulation builds to implement a point relaxation simulation. Here you can download the experimental Geometry Nodes Simulation Build Download Scene File: 00:00 Intro 00:32 How the Algorithm works 02:53 Implement Relaxation in Blender 03:10 Set up Simulation 04:09 Merge by Distance 04:35 Calculate Displacement Vectors 06:11 Instance Geo onto the Points 07:00 Put the Points on the Surface of a Torus 08:04 Reproject the Points onto the Surface 09:55 Add Points over Time 11:35 Stop Emission of Points after a certain Frame
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