Experience a 3D realtime demo environment inspired by Chinese religious architecture. Feel free to download at the following link! This is an initial release, where I might refine and add more details in the future, but for now I am pleased to share my progress of my personal project! I used Quadspinner Gaea to generate the terrain heightmaps and material masks. The game engine being used is UNIGINE , a viable alternative to Unreal Engine 4/5 which I have been using for environment / level design. All building assets were designed and made by myself in 3DS Max, texturing was done using a combination of Substance Painter and using procedural techniques in UNIGINE. Small props and environment assets and textures are from Quixel Megascans and UNIGINE's scan and vegetation packs. I have been optimizing for performance as I have been going along, but there is still a lot of room for improvement. It is currently running at 60-80 fps at 1440p My System Specifications: Ryzen 7 3700x Nvidia RTX 2080ti 32GB Ram This has been my most ambitious project to date, pushing my skills in environment design, 3D modelling and texturing further - I hope you enjoy it, feel free to subscribe to my channel for future updates on this project! I plan on sharing updates of future projects also on my Instagram: Many thanks, Ben @UNIGINE_Official #unigine #photorealistic #quixel #environment #landscape #nature #realtime #3d #videogames #videogame #megascans #sky #clouds #demo #leveldesign #gaming #pc #pcgaming
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