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Making a First-Person Shooter. Episode 1: Basics - UNIGINE Livestream with an Expert

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Getting started with UNIGINE Engine? In this livestream series, learn how you can create your first-person shooter (FPS) on UNIGINE. Get UNIGINE 2 SDK: In this episode you will see how to: - use an existing C# player controller component - set up a first-person view of the weapon - implement shooting mechanics and basic effects of hitting the environment - make a HUD for the sight and player stats Project repository:

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