Myvideo

Guest

Login

LibGDX Part 3: Aspect Ratios & Viewports - Creating Super Mario Bros

Uploaded By: Myvideo
1 view
0
0 votes
0

Making Super Mario Bros from start to finish using Java and the LibGDX Framework. The result being a game that runs on multi-platforms including: Android, iOS, Desktop, and Blackberry! Learn about Game Loops, Sprites, Sprite Sheets, Texture Maps, Collision Detection and so much more! Please feel free to ask questions, I am always willing to help when needed! If you are feeling generous please help by donating to my patreon page... This helps me spend more time producing content that I otherwise wouldn't

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later