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LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation

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READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = ().get(“tilewidth“, ); I use my resource manager to load textures, music, and sound files. I also show you my animation class to use for Box2D sprites in a future video. And cleaning up the Play game state. Part 6 source code: Bunny/Block Bunny blog: skype:

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