In this video I demonstrate how to tweak and modify pathfinding in ATBTT in various ways, based on a question asked in my support thread. Here I add water that halts movement, roads that grant extra move points and one directional move cost penalties for tile height differences. Even though this was made over a year later, I build upon the features I added in Terrain Costs #1. So if you want to follow along I recommend watching that one first: Link to support thread on the UE4 forums: Join the ATBTT Discord: Available at the Unreal Engine Marketplace: Оригинал видео - 0:00 Приветствие 11:05 Road 17:41 Height Differences 23:38 Default Edge Costs
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