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ATBTT Blueprints - Ability System 1 - Player activated

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In this video I go through the Ability system, how abilities are spawned and how they interact with the player controller. Link to Unreal marketplace: Link to support thread: Оригинал видео - 5:09 get a reference to a specific ability 7:16 set the active abilities 12:31 assign this ability to the unit 19:32 display the invalid tiles 28:34 display tile indexes 39:36 display a path to the tiles 45:54 convert the location to an index on the server 48:53 pay the action point cost for the unit that is activating this ability 50:38 clear the activation markers before executing the ability

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