NOTE: Setting the grid manager to use decals to display range has changed. Now you should set GridUIClass in BP_GridManager to BP_GridUI_Decals. Available at the Unreal Engine Marketplace: The fourth tutorial covering the basic features of the toolkit. Learn how to work with height differences with the toolkit, including multi-level overlapping grids. Link to support thread on the UE4 forums: Join the ATBTT Discord: Оригинал видео - 3:27 Height in Impassible 9:03 Grid Manager 10:31 Multi-Level Grids 11:18 Height between Levels 16:12 Auto Edge Cost Based on Height 16:41 Height Slow Increment
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