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FluidNinja LIVE - Preview - RenderBuffers and Non-Planar simulation mesh

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FluidNinja LIVE is real-time, responsive fluid simulation for Unreal. In this video we are previewing two recently described features: (A) the usage of RenderBuffers to create OutputMaterials and (B) replacing the default planar TraceMesh with arbitrary objects Marketplace: Twitter: FluidNinja LIVE Playlist For baking fluids, see FluidNinja VFX Tools: FluidNinja VFX Tools Playlist

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