All key features explained - by going through 12 example stages. SEE CHAPTERS BELOW! 1) 00:00 About this video 2) 00:44 SHOWCASE: Environment and Character FX made with Ninja 3) 06:13 INTRO: Skills, Learning Resources, Merging 4) 13:01 STAGE 1: What is Ninja? 5) 16:51 STAGE 2: Shapes and Interaction 6) 25:07 STAGE 3: Sim Components: TraceMesh, InteractionVolume, ActivationVolume 7) 31:24 STAGE 4: Scale, Rotation and Position of Sim Components 8) 44:18 STAGE 5: Position: parented to a moving Actor, Locking and World Space Offset 9) 54:00 STAGE 6: Buffers and Output Materials, RenderTargets 10) 1:02:04 STAGE 7: Direct Driving external systems 11) 1:15:29 STAGE 8: More tricks with Sim buffers and Output Materials 12) 1:24:50 STAGE 9: Modularity: building Actors from Components 13) 1:27:29 STAGE 10-11: World space motion vs external systems 14) 1:32:38 STAGE 12: Copy-pasting existing setups 15) 1:34:52 STAGE 12: Params: Actor and Component Details, Preset Manager and Material Ops 16) 1:39:27 STAGE 12: Setting up a simple character FX from scratch 17) 1:45:45 STAGE 12: Setting up a WorldSpace environment FX from scratch FluidNinja LIVE Tutorials Playlist: Live 1.7 dedicated YOUTUBE playlist: Live 1.7 playable DEMO exe: Homepage: Twitter: FluidNinja LIVE Showcases Playlist For baking fluids, see NinjaTools: .
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