Driving UE volumetric systems (Fog, Clouds) with fluid simulation. Painting dynamic cloud structures. Combining 2D sim density with 3D noise, advection based on sim velocity. Output volume is responsive, shaded by scene lighting and independent from camera angle. Marketplace: Twitter: FluidNinja LIVE Playlist For baking fluids, see FluidNinja VFX Tools: FluidNinja VFX Tools Playlist
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