We are driving a large (1000 Kilometers) Volumetric Cloud system in Unreal Editor. Both Clouds and the Ocean surface are reading simulation RenderBuffers - large, colliding objects are creating pressure waves travelling through the stratosphere, velocity field that drives the flow of small scale volumetric noise and most importantly: erasing “holes“ in the density map that describes cloud structure. Download the project (0.5 Megabytes), copy it to your NinjaLive CONTENT folder, and open up Level 27, 28! Content is for UE and higher versions - You need NinjaLive version or higher to play! Marketplace: Twitter: FluidNinja LIVE Playlist For baking fluids, see FluidNinja VFX Tools: FluidNinja
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