Myvideo

Guest

Login

OpenGL Game Rendering Tutorial: Normal Mapping Mathematics

Uploaded By: Myvideo
1 view
0
0 votes
0

In this video, we discuss some of the mathematics that go into normal mapping and show how you can calculate tangents in a 3D model loader. We also discuss how the Gramm-Schmidt process works and how it can improve normal mapping quality. Code:

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later