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Godot 4 - Custom Raycast Vehicle Physics (Part 3) - Steering and Drifts

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Автор - Octodemy ссылка - От автора: Follow along as we understand all the physics behind how to make our very own raycast car vehicle in Godot. This is Part 3 of probably 4 for the basics. On this third part, we'll make our car turn, improve on that, and play around with some drifting mechanics and skid marks.

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