is a drop-in print(...) replacement that formats and colorizes Godot data structures. It is focused on readable output and ergonomic call-sites. We'll look at how this addon was implemented (spoiler alert, we wrap print_rich(), branch on the passed object type, and recurse!). We'll see some of Log's features, including colors, supported data structures, spaces between arguments, not printing a million-billion items in your lists, and prepend the module and line-number in the output. We'll look at some limitations, such as term-colors and the lack of a call-stack in production builds and threads. We'll dream about future work and hope to inspire fancy versions of Godot's built-in print functions. For the sticklers out there, I'll also mention that yes, you should be using the debugger, not print statements, to debug your code. But, you'll see that you still want a nice looking log when you run your game. You can find more on here: Больше про программирование на [4Fv9YXHMA_U]
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