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From Local Networking to Scalable Solutions JamesClancey GodotCon 2025

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Multiplayer games bring players together, but building robust multiplayer systems can be challenging. Godot provides the tools for local networking and peer-to-peer connections, but scaling beyond these setups often requires additional frameworks. In this talk, we’ll explore the full spectrum of multiplayer development in Godot: from local peer-to-peer setups to advanced solutions like hole punching with WebSockets and hosted, autoscaling servers using Agones on Kubernetes. Whether you’re building a small co-op game or a global multiplayer experience, this talk will equip you with the knowledge to succeed. --- James Clancey is a seasoned software developer with over 13 years of experience in app and game development, including VR and AR platforms. James currently works at Xibbon working on Xogot. Previously, James held roles at Microsoft, Meta, and Xamarin. Больше про программирование на [bS3lbw65dh8]

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