In this shader tutorial, we add the finishing touches to our triplanar projection shader in Unreal 5 and Unity - including ensuring that the projection is flipped and rotated correctly, and that it doesn't invert on the backside of each projection. We also turn it into a material function in Unreal and a subgraph in Unity - so we can use it as a single node in future shaders. Here are each of the previous videos in our triplanar series so far: 26 - - texture projection 27 - - direction masks 28 - - basic triplanar projection And here's the playlist for the whole series: Learn more! Shader Book Recommendations ht
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