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UE4 Tutorial 101 Texture Projection 2/3 - Tri-planar

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► Texture Projection: Part 2 of 3 — Tri-Planar mapping. Read here for the topics timings. 00:00 - Intro 00:44 - Material creation 01:22 - Pixel vs Vertex normal 02:32 - Getting absolute normal values 04:19 - Theory: how to mix the planes’ values 07:52 - Practical application of the mixing math 09:10 - Getting the world coordinates for the planar projections 14:50 - Mapping the textures to the planes coordinates 15:01 - Using 3 different textures or a single one 16:21 - Mixing the mapped textures from the normal values 17:24 - Sharpening the transition between the sides 20:01 - Local space normals 21:41 - Theory: how to map the texture with local positions 24:07 - Getting vertices local positions 26:47 - Creating a parameter to choose local or world space 29:27 - Affecting other channels with tri-planar mapping 30:58 - Creating a tri-planar material function 36:57 - Six-planar mapping for correct texture alignment on all sides 45:30 - Addin

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