In this overly long tutorial we're revisiting a rain shader idea from the past, only this time we're making it without the aid of particle systems. With just one R,G packed texture, and a lot of shader magic, we can make it rain on any asset* *Doesn't work on skinned mesh renderers, you need some sort of tangent space uv's for that and it's not what this tutorial covers The vehicle from Karol Miklas: ● Support Links: ♥ Subscribe to learn more!: ♥ Buy me a coffee?: ♥ Follow me on Patreon and get more stuff: ● Social Links: ♥ Twitter: ● Get Amplify Shader Editor: ● Amplify Discord Channel: Timestamps: 0:00 Intro 2:04 Texture Mask 4:58 Panning Example 8:12 World Space Masks 9:40 Triplanar Projection 18:12 Distortion Effect 22:18 Generated Normal Map 23:42
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