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Bevel Shader Normal Map Baking Tutorial - Inside Blender 2.8 for Unreal Engine or Substance Painter

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Here you have tutorial for baking hard surface models without high poly mesh by using Bevel Shader. Beware of long closely packed triangules and you will be fine! Bevel shader is like Modo’s Rounded Edge shader. Contact me at: contact@ Microphone: NOVOX NC-1 Karta graficzna: GeForce GTX 960 Procesor: AMD Ryzen 7 1700 Eight-Core Processor Pamięć: 16 GB RAM (użyteczne GB RAM) Bieżąca rozdzielczość: 1920 x 1080, 60Hz System operacyjny: Windows 10

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