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Extremally fast Edge map in Blender (for edge wear effects)

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Very fast and accurate method without need to cleaning. Works with all messed boolean maded geometry. If you need to create sci-fi assets or other stuff for fast, enjoy it! It’s really save a lot of time How it’s works: 1. Create Bevel node in shader editor 2. Compute Dot Product with source normal 3. Correct with Color Ramp

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