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Demystifying Post-Production: Motion Capture Workflows in Cinema 4D Week 2

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DPP: Motion Capture Workflows in Cinema 4D – Week 2 The Mixamo Control Rig In the second session, we'll learn about adding another layer of animation as well as fixing any issues (such as overlapping) with motion capture through the Mixamo Control rig, an advanced IK/FK rig that is applied over the mocap. We'll show how to set it up, apply it to your character and set keyframes for it. We'll also learn how to apply the control rig to non Mixamo characters. 00:00:00 Waiting Loop 00:01:27 Welcome 00:02:50 About Joe Herman 00:04:39 Housekeeping 00:09:27 What has happened so far 00:10:27 __ Last week's summary 00:10:55 __ Mixamo Controll Rig 00:12:36 __ Motion Capture Rigs are FK 00:13:38 __ Tip Cineversity tutorial series 00:14:54 Mixamo Control Rig 00:15:44 __ Missing Keyframes, Takes 00:18:30 __ Mixamo data, frame setup 00:20:06 __ Character Object 00:21:03 __ Setup - Mixamo Control Rig 00:24:05 __ Mixamo Source to T-Pose 00:25:53 __ Why T-Poses are important 00:27:11 __ Comparing Character and Mixamo object 00:27:57 __ Adjust mode 00:28:29 __ Knees should be bent forward 00:29:41 __ Switch animation off, Adjust State 00:31:48 __ Retarget, Transfer Weight 00:34:36 __ Problem with incomplete Rig 00:39:18 __ Weight the extra joints 00:42:25 __ Many ways to fix things, jaw 00:44:41 __ Switch animation back on 00:45:27 __ What is controlling what 00:47:41 __ Influence demo, Mixamo Rig, key 00:48:25 __ Foot adjustments, Intersection 00:49:17 __ The consequence of adjustments 00:49:54 __ Keyframe adjustments, time specific [1] 00:50:15 __ Head and spine move, example 00:52:56 Q Rig and or names matching requirement 00:56:32 Q Swap out Rig, fix names 00:59:05 Q __ missing or extra joints 01:00:54 __ Keyframe adjustments, time specific [2] 01:03:54 Mismatching Rig Retargeting 01:05:02 __ Namespace, Naming Tool 01:06:13 __ Rig adjust test 01:07:22 __ Retarget, Transfer Weight 01:07:48 __ Testing IK rig options 01:08:16 __ Transfer the Rumba Animation 01:12:05 __ Character Definition, T-Pose 01:13:34 __ Character Definition Solver 01:13:58 __ Object Manager, Priority order 01:14:50 __ IK FK, Inverse and Forward Kinematic 01:18:20 __ Definition Tag, Expose, Strength 01:23:59 __ Key frame the Strength Values 01:25:05 Q Fixing intersecting parts 01:27:52 Q __ Parts different Weight, Joints 01:33:28 Knee Problem Discussion 01:34:50 __ Adjust, Save before, Transfer Weight 01:36:18 __ Knee Problems, no undo 01:36:50 __ Back to the Saved Version 01:37:07 __ Adjusting the Knee [1] 01:37:49 __ Do it again, Demoing the error 01:41:40 __ Adjusting the Knee [2] for part 3 01:46:32 Wrapping up 01:48:07 Housekeeping 01:49:23 Thank you, Sharon! 01:49:58 Thank you and Bye

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