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DPP: Advanced Compositing with AOVs | Week 2

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DPP: Advanced Compositing with AOVs | Week 2 Demystifying Post-Production: Advanced Compositing with AOVs | Week 2 Let's dive deeper into the world of 3D compositing with Master Trainer Lionel Vicidomini. Learn how to set up the Ambient Occlusion pass correctly, how to deal with the Shadow pass, and how to composite these passes using the advanced Raw and Filter AOVs. In this episode you will also learn how to add volume lighting to your render and make it look good inside After Effects! 00:00:00 Waiting Loop 00:01:42 Welcome 00:02:50 Housekeeping 00:05:20 Lionel's Offer Vol.4 00:06:30 Today's Topic 00:07:58 Producing AOV with Redshift 3D 00:08:45 __ Color Mangement 00:09:26 __ Render Settings, file preparation 00:10:36 __ Selecting AOVs as a minimal package 00:12:01 __ Adding Beauty and why 00:12:21 __ Using RAW, Filter, and lighting passes 00:16:40 __ Multi-Pass vs. Direct output options 00:18:16 __ Save, setting an output path, Folder 00:19:25 __ RS Render Settings, check 00:19:45 __ Redshift RenderView, Channels and Bucket 00:21:39 __ Launch the render 00:22:06 Q Convert to OCIO materials in ACES space 00:23:27 Q All in Raw, then ACES, on Post for RG 00:24:10 Q Beauty minus Volume light, missing Deep Pixel 00:24:46 Advanced Compositing with AOVs in Ae 00:25:55 __ New Project 00:26:04 __ Project Settings 00:27:41 __ Import Files 00:28:08 __ Interpreting JPG for ACES use 00:29:11 __ Contact Sheet 00:29:31 __ Main Comp, Assemble 00:29:49 __ Exploring all AOV results, Beauty first 00:30:45 __ AFX_Raw_Comp - Cheat Chart 00:31:12 __ Diffuse AOV Comp [1] 00:33:19 Q Raw and Filter in the mix 00:34:29 __ Diffuse AOV Comp [2], Math Order 00:36:02 __ Adding Diffuse, AOVs to the Assemble Comp 00:37:24 __ TransTotal AOVs 00:38:55 __ Reflection AOVs 00:40:43 __ Volume Lighting 00:40:52 __ Compare Assemble and Beauty. adjustment 00:42:40 Ambient Occlusion, Bonus Chapter 00:42:41 __ Tip, Sub comp and Assemble 00:44:55 __ Ambient Occlusion, it is a fake 00:47:01 __ AOV Ambient Occlusion vs. Custom, Material 00:49:12 __ RenderView, Settings, Progressive AO Pass 00:50:23 __ AO General Material setup, Distance 00:52:39 __ AO and the areas where it fails, AKA fake 00:53:37 __ Tip AO for specific areas, Store Color to AOV 00:56:43 __ Store Color to AOV, Rendering results 00:58:31 Q Basic Color management and sRGB, instead of... 01:01:19 Q Diffuse lighting-pass black 01:02:32 Q What is the advantage of this AOV Compositing 01:05:02 Q Difference of Diffuse Raw and Filter 01:06:33 __ Apply AO pass, view in RAW 01:08:23 __ AO Position matters in the pipeline 01:10:48 __ Color graded AO 01:11:51 Various Tips and the power of comping 01:11:52 __ Shadow pass compositing, matching practical 01:15:58 __ Diffuse Filter, Cryptomatte 01:20:07 __ Volume Lighting, Fractal Noise, Athmo 01:23:22 Q Separate Light in Raw or Filter 01:26:22 Q AOV workflow compatible with Photoshop 01:27:06 Q Motion Vector vs Motion Blur for comping 01:28:56 Q Missing the simple shadow pass 01:30:24 Q Z-depth pass, on the end of the compositing 01:31:43 Q Same workflow in Nuke or Fusion 01:32:47 Next episode... 01:33:08 Thank you and Bye

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