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DPP: 3D Printing | Week 3

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Demystifying Post-Production: 3D Printing | Week 3 In this series, Digital modeler and painter Scott Unruh will be demonstrating his techniques in how to break apart your 3D model in ZBrush to be manufactured with Resin 3D Printing. Optimizing the model for ease of painting and techniques to bring your model into Substance Painter and into Cinema 4D for further animation in order to help you bring your renders into the real world. 00:00:00 Waiting Loop 00:01:51 Scott Unruh, Intro 00:04:14 Sculpting in Layers of Detail 00:05:40 __ Cinema 4D, scale 00:06:56 __ Quick Concepting, Robot 00:08:25 __ Background Image, C4D 00:08:58 __ Progressive Detail Layering 00:10:10 __ GOZ, Cinema 4D to ZBrush 00:10:58 __ Subdivide in ZBrush 00:12:01 __ Details, Masking, 2nd layer 00:15:38 __ Weight balance 00:17:57 __ Keep your Polygroups 00:18:38 __ Examples, details 00:24:31 __ Spotting, solving problems 00:31:30 __ Keep Symmetry in mind 00:33:05 __ Focus on tools needed 00:35:23 __ Surface details, micro details 00:36:48 __ Details tell a stories 00:42:00 __ Accessory detailing 00:43:26 __ Final result, A pose 00:44:17 __ Final result, Pose 00:45:31 Tips - Printing Preparation 00:45:32 __ Key cut example 00:46:19 __ Fragmenting based on paint 00:48:37 __ Key and assembly 00:49:47 Artist notes 00:49:48 __ Artistic Intent 00:50:42 __ Surfacing, Color C4D, Substance 00:51:52 __ Animated character, example 00:53:05 Chitubox 3D Print App 00:53:06 __ Chitubox Slicer 00:54:01 __ Hollow out the object 00:54:30 __ Analyse and fix 00:55:20 __ Resin and drainage holes 00:56:42 __ Support System, orientation 00:58:41 Q - How to approach Clients 01:03:13 Q - What is your next project 01:03:54 Q - Resin and Clear print 01:05:05 Q - Citubox setup leading to quality 01:05:45 Q -- Settings, run through 01:07:27 Q -- Tint Clear Resin 01:08:08 Q - Next Week 01:08:56 Q - You worked how long in CG 01:10:09 Q - The Future of 3D printing 01:13:43 Q - Hardware [1], Tablet 01:15:57 Q - Hardware [2], keyboard, Pen 01:17:42 Q - Sculpture and animate 01:20:32 Q - Pre for 3D, importance 01:21:39 Rendered result, details 01:22:42 Wrapping up 01:23:21 Thank you and bye

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