Cinema 4D Particles: Explore with Derya Öztürk-Prehn – Demystifying Post-Production – Week 3 Join us for another episode of our Demystifying Post-Production: Cinema 4D Particles series with our special guest Derya Öztürk-Prehn as he shares his extensive knowledge of the new particle system. He’ll start with some fundamentals, and then go through some of the great particle preset scenes he created, which can be found in the Asset Browser. 00:00:00 Waiting-loop 00:00:16 Welcome, Derya Öztürk-Prehn 00:01:18 Housekeeping 00:05:41 Derya's Instagram Introduction 00:06:59 Derya's work in the Asset Manager 00:08:48 Particles, Switch Groups, In Circle 00:10:52 __ Lifetime, Age, Variance 00:11:54 __ Condition, Age, Chance 00:12:27 __ Condition and Switch Groups 00:12:52 __ Result walk though 00:13:57 __ In-depth tutorial suggestion 00:15:45 __ Using color per Group 00:16:27 __ Render results, Bokeh, Post Effects 00:17:54 Particle, Curl Noise, Bust 00:17:57 __ Tip, Asset Browser, Animated Preview 00:19:03 __ Quick walk through how it works 00:19:44 __ Volume Builder, four instance - Bust 00:20:09 __ Resolution and speed for Emitter 00:20:38 __ Resolution and Volume Vector Field 00:21:56 __ Vector, Random, Cross Product 00:22:34 __ Intro to Cross Product 00:24:27 __ Curly Vector Field result 00:25:06 __ Normalizing the Vectors 00:25:18 __ Scaling the Vectors 00:25:47 __ Remesh for even distribution 00:26:48 __ Volume to Field Force, Quadratic 00:27:54 __ Tracing, Particles live in Folder 00:28:41 Q - NAB '24 streams, where to find them 00:29:13 Q - Fill a bottle with Particles 00:30:25 Q -- Example, Volume Builder 00:32:58 Q -- Asset Browser, Surface Flow, Flock 00:36:19 Q - Where are the streams stored 00:36:30 Q - Particle walk 45º [1] instead of 90º 00:37:42 Contact Noseman or Jonas 00:38:34 Q - Liquid, Particles or Volume 00:39:09 Q - Particle color to Tracer 00:40:58 Q -- Asset Browser, Bi Tangent Noise 00:42:36 Q -- Rendering Splines in Redshift 3D 00:47:13 Q - Retime Particles 00:51:17 Q -- Multi Group [1], Allow for Downloads 00:53:45 Q -- Multi Group [2], ... and Deformer 01:00:13 Q - Animating Colliders 01:00:29 Q -- Asset Browser, Stick and Unstick 01:02:07 Q -- Particles in 2024 no Mass, workaround 00:36:30 Q - Particle walk 45º [2], complexity 01:08:21 Q - Particle, Rigid, interaction 01:11:25 Q - Python Modifier and Particles 01:12:09 Particles, Textures and UV colors 01:13:04 __ Resolution and Vertex 01:13:47 __ Linear Field Gradient mix to UV space 01:15:32 __ Material Node setup 01:18:58 __ ACES convert, GitHub OSL 01:20:32 Q - Tutorials on rendering Lasers 01:20:58 Wrapping up 01:22:17 Thank you and bye
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