Pixel sorting has been a niche data moshing technique in the generative art community for many years, but an efficient real time pixel sorting shader for games has never been made for a few reasons. Can I solve the puzzle and invent one? Topics covered include: GPU sorting algorithms (the parallel bitonic merge sort), basic shader optimizations and advanced shader optimizations regarding memory use. Download my GShade shader pack! Support me on Patreon! Socials: Twitter: Twitch: Discord: Code: Music: During The Test - Persona 3 OST Afternoon Break - Persona 3 OST This Mysterious Feeling - Persona 3 OST Fearful Experience - Persona 3 OST Just Like This - Persona 3 OST Iwatodai Dorm - Persona 3 OST Soft Over
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