I made this video to help demonstrate the visual improvements of “Lumen“ and “Nanite“, the flagship features of Unreal Engine 5. You can read about all the improvments of UE5 here: This environment is part of a photography game I'm working on: follow me for development updates! built from the base environment by robert berg: (highly reccomended!) Song - “Somewhere Else“ by Dryhope I tried to use similar lighting setups in each instance of the scene to give it a similar look overall. UE4 Lighting Setup (Average FPS: 70) - Cascaded Shadow Maps - Contact Shadows - Distance Field Ambient Occulusion - Screen Space Global Illumination / Reflections UE5 Lighting Setup (Average FPS: 20) - Lumen Global Illuminati
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