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Majora's Mask - Unreal 5

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I spent over a year recreating Clocktown and the Termina field in Unreal Engine 5. This is a fan project done for fun, practice, and to pay homage to one of my favourite games ever. I hope you enjoy the result. My artstation: I used William Faucher’s Easy Mapper plugin for the displacement shader: Music: The Legend of Zelda: Majora’s Mask - Song of Healing [Remix] by Qumu:

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