This video is a tutorial on how to deal with rendering caustics in Cycles, Radeon ProRender and LuxCore Renderer. I go over how to utilize the basic glass shading, advanced shading and lighting as well as how to set the render settings to get better caustics. This isn’t a crash course in LuxCore renderer or ProRender but more a way of showing how the engines all render caustics and work arounds to get them working better. At the end of this video, you should understand what caustics are, how to view it in C
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