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OpenGL 3D Game Tutorial 37: Procedural Terrain

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LWJGL tutorial series on how to create a 3D Java game with OpenGL! Procedural terrain generation this week! Original text tutorial: Download the code: Support the series on Patreon: Upcoming tutorials: - Shadows - Post processing - Geometry shader Future Tutorial Series: - Game Audio - Multiplayer - Advanced Game Dev Concepts - OpenGL Optimizing Techniques Previous tutorial topics: - Display - VAOs and VBOs - Rendering a quad - Rendering using glDrawElements - Shader introduction - Coloring using shaders - Texturing - Matrices, moving and rotating - Loading 3D OBJ models - Lighting I - Lighting II - Optimizations - Transparency - Fog - Multitexturing - Player Movement - 3rd Person Camera - Mipmapping

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