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3D Programming - OpenGL - Voxel Cone Tracing - test scene - McGuire Archive - breakfast room

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Testing my Voxel Cone Tracing implementation (still a work in progress) on the scene “breakfast room“ from the popular Morgan McGuire Archive (). I fixes some UVs in blender and replaced some of the original textures with some amazing PBR textures from . Noise is now reduced but performance is reduced too xD, I should work on some optimizations now. Original scene: “ Breakfast Room by Wig42 Creative Commons Attribution 3.0 Exported from Blender to OBJ and materials and geometry corrected by Morgan McGuire. First used for 3D graphics research by Bitterli. “

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