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Exporting UDIM Textures from Substance to Maya (Arnold)

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Learn how to export Textures from Substance Painter to Maya. In this course you will see how to export UDIMs (multiple maps onto a single mesh) and apply those in Maya so they can be rendered with Arnold. I want to be your Digital Art Mentor. I've been teaching 3D at the college level for over 15 years. I also tutor students in Maya, ZBrush, Substance Painter, Procreate and Blender one-on-one. Please subscribe to my channel to keep up to date. TIMECODES: 0:00 - Intro 0:31 - Export Mesh out of Substance 3:19 - Exporting Materials from Substance Painter 7:56 - Importing Materials into Maya 9:50 - Creating Arnold Material 10:08 - Plugging in Color UDIM tiles in Maya using UV Tiling Mode 11:34 - Adding Roughness UDIMs in Maya using UV Tiling Mode 12:05 - Applying Normal Maps UDIMs in Maya using UV Tiling Mode 13:05 - Matching my Substance Lighting in Maya 14:44 - Reversing the Normal Map in Maya PRIVATE TUTORING: Wyzant:

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